Something’s changed

I don’t know what’s different this year. Is it me? Is it the industry? I can’t say one way or the other. I’m just not into E3 this year.


This whole blog kind of started with my excitement about E3 a few years ago. But this year something is different for me. Part of it, surely, is the lack of anything that was “to be announced” or leaked previous to the event that really caught my interest. Though without fail, something cool will rear its head eventually and probably change my mind to an extent. I mean, I’m not crazy. I’m still hoping for some big reveals and some new info on stuff like Insomniac’s Spider-Man and GoW4.

Though, like I said, I don’t think I can put my finger on any one specific cause – I think I can pick one biggie out. The proliferation of gaming media. Now we don’t have to wait for E3 for announcements and reveals. They’re happening all year long. Most of the stuff we see at E3 now, save for the occasional big reveal, surprise, etc – we already know about it months in advance. Take Assassin’s Creed: Origins, for example. We knew last year there wasn’t going to be a new entry in the Assassin’s Creed series. But I think we could say for certainty that Ubisoft wasn’t going to be holding off for more than a year. And, aside from that, the game had leaked images weeks ago. Far Cry 5 too. Hell, EB Games and Bestbuy both e-mailed me about how “Far Cry comes to America” last week.

Now, I’m not saying it’s a bad thing that we get updates on great games and developers all of the time. But it’s kind of like how Christmas changes from when you’re a kid to an adult. All year you wait desperately for that day and then when it comes, you just tear through presents like it’s the last time you’ll get to do it. But as you get older, at least in my case, I tend to just buy the things I want when I want them. So when Christmas comes around, there may be a few cool things under that tree for me – but most of what I wanted, I already have.

It’s a weird transitional phase for me to go through – both personally and professionally (well, at least in terms of this blog because no one is paying me to do it…yet). I want to get jacked up. I want to do like I always did and go and tell the person next to me about how amazing the Bethesda conference was and how excited I am about the reveal of X game. And, of course, to take advantage of all of the amazing pre-order deals out there (though again, this may play into my lack of excitement as a part of my no pre-order pact I made with myself). I just can’t find anything within myself that’s telling me that I need to obsessively pour over everything that’s going on and dissect the minutia of every reveal.

Of course, I’m still going to follow stuff, and I think I’ve already shown that I am. Much like Christmas though, I’m afraid I’ve lost the vigor for it. That being said, it’s possible that this year is an outlier. It definitely didn’t help going into E3 that I knew I wouldn’t see a lot of what I hoped to see. Nothing big from Bethesda (Elder Scrolls, Fallout wise), no Kingdom Hearts release date, etc.

But I’m excited to see everyone’s offerings. So far I like what Bioware is doing with Anthem.

Who knows – as the conference goes on, I may change my tune. The hype train may just roll through this station after all. Forgive the tired cliché, I haven’t written in a while and I’m feeling a little rusty.

All I will say is: If this is what growing up is, I don’t like it.

– The Ego



No More Pre-Orders

My last thoughts, in what has turned out to be an impromptu three-part exposé on the release of unfinished games, turn my attention to the way that we shop for our games.

I am going to come off a bit hypocritical to some who have read this blog for a long time, and more so to those who know me personally. But I’ll say this in my defense: Over time, we all learn and either choose to adapt or continue in our own stasis. The reason for my hypocrisy is that I have been the biggest culprit of the pre-order. In the last few years I’ve been known to pre-order 20+ games during the E3 sales either to accrue extra points or receive steep discounts.

Now this is what I’ll say: I have learned, recently, that pre-ordering is just doing us a disservice. I mean, getting a game day 1 at a discount is great. In theory. In practice, what it means for us as gamers is that we’re adding to the companies bottom line and their brag-rights. Huge titles are almost always going to receive massive day one sales numbers. Why? Because most of us pre-order. Whether to get that discount, some knick-knack or some kind of digital chocolate chip cookie that they entice us with. In time, I have pre-ordered for every one of those reasons.

But what we’re seeing now is games coming out to repudiation of what should be consistent values among us gamers. Expectations of quality are not being met. Instead we’re getting games that become memes and that’s all they end up being known for. But the companies making these games are still seeing mass profits, ignoring user sentiment, and continuing with practices unchanged.

Now last week, I said: what can we do? And I didn’t have an answer then. But I have the semblance of one now. We need to stop pre-ordering games. This isn’t the only thing we can do, and it may not even be the best thing we can do, but I think it’s a good start.


Look at the boast here. Now, CD Projekt Red and The Witcher are examples to the contrary of what I’ve been discussing lately, but I use the image to make a point. If games are getting a million pre-orders, then it doesn’t really matter what they end up releasing. Because even if it’s bad – if even half of those pre-orders go through as full sales – the company has already made back (a substantial portion at least) it’s initial investment. Meaning, they only see black in the books and whether or not it’s a good game is irrelevant. Companies like Ubisoft seem to be ignoring their user base on titles like For Honor, despite massive boycotts and protests like the one on April 3rd. For a company, I’m sure the comfort of seeing the numbers in the black is huge. And the concerns of fans can be brought up during the PR and marketing campaign for the (pretty much inevitable) sequel.

By avoiding pre-orders and trying to have a wait and see attitude towards all new releases, companies putting out games that are unfinished or inferior will have to take a step back and look at those red numbers for a while longer. And this can only serve to benefit us as the end users. A) We will (hopefully) start to see a change in the way games are released and B) by the time we get around to buying the games they will end up being around the price (in some cases and in others possibly lower) than what the discount we would have seen from a pre-order anyway.

If this post tickled you in all the right places, I fully recommend checking out this article I read on Polygon, that struck me as relevant to the discussion.

As always, let me know what you think in the comments below, or check me out and follow me on Facebook and Twitter.

The Age of Quality

Or is it?

In a time where the prices are rising, DLC is proliferating the market at a staggering rate and the quality of games is seemingly going down.

Now, this isn’t to say that there aren’t great games coming out. I would be wrong in saying that. With new IPs like Horizon: Zero Dawn coming out and selling millions of copies and of course perennial favourites like Zelda, one would say my argument falls flat on its face. But, let’s look at things in a little more general light.

There are tons of games coming out from the big studios: EA, Ubisoft, etc that are coming out to infamy, rather than renown.

For example: Mass Effect: Andromeda. Granted, ME3 did leave a bad taste in a lot of people’s mouths due to the poorly thought out ending. But it was a series that, for the most part, was beyond reproach. It’s one of those series, like Uncharted, that no one would dare question the quality and notoriety of. But here comes the latest installment and man, I haven’t seen anyone turn on a series so quickly or thoroughly in all of my life. It would be like if all of a sudden someone tried to tell you that Mario sucks. It seemed as likely as that.

Halo 5 is another one of those AAA entries that just bombed. It’s rare to see an big titles that go on sale as fast as it did (save for the big Ubisoft titles…but I’ll get to that). They were practically giving away the Halo 5 limited edition after a while.

Then there’s Ubisoft…Oh how the mighty have fallen! I remember when AC2 was rocketing in sales and everyone was looking at Ubi like it was the company of the future. And now? Now we get games like Unity, Wildlands, For Honor which get big sales numbers because people want to believe that the series has the potential for greatness. But they just flop. And then when they come out with new IPs, people want to buy into the possibility of how great it’s going to be. Then games like For Honor have their fan base setting a day of protest so that the company will listen to them. I mean, really Ubisoft? Is this what you’ve become? Is it only a matter of time before we end up with landfills like this:


Only, piled high with Assassin’s Creed and Tom Clancy games.

With that said – Is this the age of the decline?

I worry that the great games coming out now are just the diamonds in the rough. The few and far between. I can say for myself that I was very excited for all of the Tom Clancy games coming out this year. Each one of them ended up more disappointing than the last. And then I had high hopes for the new ME, and I can say I’m glad I cancelled my pre-order.

Of course I still have high hopes for the industry as a whole. I know it doesn’t seem like it. I just worry that if the big companies let the quality slide, and they continue to buy up all of the small studios, it creates a dark cloud over the industry for me. One would assume that things should only be getting better with improvements in technology and people more willing to take chances on creating different styles of games, and the consumer willing to go along with them on an adventure.

But then why do we have so many bad games? Is it because the large studios are so set in their ways that they just produce garbage and assume people will buy it? There is definitely a symptom of complicity among the fans. Obviously, to some extent, to problem is that this has simply become a business. I don’t know that there’s one answer. I guess only time will tell whether or not things will get better, or crash.

– The Ego


For Honor…or something

So I participated in the For Honor closed beta test over the last few days. Now, I went into this pretty pumped. The concept to the game is pretty awesome. Some personal info about me: As a kid I was obsessed with medieval times because my fourth and fifth grade teacher did units about it that included projects like building an ideal castle for defense out of whatever materials we could find (mine was made out of old cracker boxes and paper towel tubes and had bitching arrowslits and battlements) paiting murals of medieval battles as a class and being knighted. And as an adult I’ve always had an affinity for the culture and concept of samurais.

Now, I’m glad Ubisoft has given us the chance to play this ahead of time, because lately (like many) I’ve had a much more wait-and-see attitude towards their games. Especially something that is pre-dominantly online (cough Division).

Here are my thoughts about it:

So, the graphics look good. I think they did a good job creating a convincing, well thought out environment. The characters themselves look good as well. The armour and weapons of each faction and class look interesting and relatively historically accurate.

Unfortunately, that’s about where my compliments end. Ubisoft has once again dropped the ball. This game is another Division or Rainbow Six: Siege. Great in concept, but failing in practical application.

First thing that struck me was how confusing the explanation is as to the larger picture of the game. I mean, I got it. It’s not that hard to comprehend. But you get a lot of information thrown at you very quickly. I guess the idea of territories being based on season outcomes is something new, that could end up being fun. But, right now, I’m not convinced. The other problem is that taking territories forces you into specific types of matches – like 1v1 brawls. Which, from experience this weekend, didn’t do a whole lot for me.

Speaking of game modes – I expected the whole thing to be massive battles with players functioning as some sort of hero.


Well, it’s like that and it’s not. Two of three game modes are duels. And they’re exactly what they sound like. It is just a couple of people smashing blades and hoping the other team dies first. Now, some people might like this kind of mode – not me.

The part of the game I had the hardest time with was definitely the controls. While the tutorial gave me all of the skills I needed to succeed in the game, it is a hell of a lot easier learning against a dummy that moves slow and predictably. When you get into it with other people – it isn’t as easy. A quick rundown for those who haven’t played it, you have two types of attacks – light and heavy and you can attack from three directions: left, right and top. To block, you need have your weapon on the same side. Now, I’m no button masher (though one does almost want to do that with the way this game feels, rather than how it actually plays), but I had a really hard time getting used to the way the controls work. During duels, I did poorly. It feels like playing a third person fighting game, in a 3D environment. You’re expected to make quick movements to block and attack, varying them to oppose your defense and protect yourself. Honestly, I’ve never been great at fighting games, maybe that’s why I found the game difficult to play. But, in all honesty, I think the game just plays really clunky. Everything is slow and hard to maneuver and it really shouldn’t be considering how reliant on those controls the game is.

Anyway, this is all conjecture. I didn’t like it. I won’t be keeping my preorder. But that’s me. You read this, so I assume you care what I think.

Remember to comment, e-mail, tweet or post on Facebook.

– The Ego

Second Chances

So Watch Dogs 2 came out this week. And, frankly, I haven’t paid it too much attention.

Actually, I haven’t watched much other than the “Before You Buy” video from Gameranx. As an aside, if you haven’t checked out their videos, Gameranx and Jake Baldino are pretty fantastic.

So I have a pretty vague impression of the game so far, but what I do know very well, is how Watch Dogs 1 performed. So the question I ask today is: Do you give second chances to franchises that seriously under preform?

To start: This is Ubisoft. They have a track record of new IPs that stumble start, but end up being pretty fantastic. I’m of course referring to the Assassin’s Creed 1 and 2 debacle. For those of you un-aware of what I’m referring to: Assassin’s Creed 1 was an amazing concept with an incredibly flawed delivery. When Ubisoft came around to releasing 2 (and subsequently the whole Ezio saga…which was re-mastered and released this week) they took the concept and fixed all of the problems.

The problem with Watch Dogs, I think most people would agree, was that it was incredibly over hyped. We’ve seen a lot of that lately

The game itself was okay. I didn’t hate it, but I definitely didn’t love it. The hacking could be pretty fun. And the online aspect, having the ability to infiltrate someone else’s game and mess with them was incredibly fun. But the rest of the game was monotonous at the best of times. The description of Aiden Pearce as a “revenge man” is apt. He was one dimensional and so was his struggle. The gameplay was lacking in most areas – especially combat and the driving was a poor GTA imitation.


Okay, yea, I’m being pretty hard. But to be fair, it was a pretty big let down. I’ve always liked Ubisoft as a company, and for that reason, I gave them the benefit of the doubt by buying their games at release, instead of waiting till Christmas time like the deal-hunters and watching the game drop 2/3 the price.

So, do you give second chances? If a franchise is really bad from the get-go, how do you handle it? In the case of Assassin’s Creed; I did give the IP a second chance because the conceptual stuff was so spot on and really hit a niche of my interests that it was worth it for me. And in that case – Assassin’s Creed 2 paid off. (Aside: We’ll forgo commentary on the current state of the series until they comeback with their re-worked game.)

And I know this isn’t a blanket moratorium on second chances. Because let’s face facts, giving something a second chance doesn’t always mean it’s going to work out. I recently started eating a lot of vegetables I hadn’t eaten since I was a kid – but I’ll be damned if you think I’m going to eat eggs.

I ask myself, and you dear reader, what does a game have to do to redeem itself in your eyes? Does it have to go the route of Assassin’s Creed 2 and completely fix all of its mistakes before you’ll give it another chance? Or is it a burned bridges sort of scenario?Once ruined, the earth has been salted.

I think the biggest thing I look for is a company’s willingness to hear out the fans and the critics. If they demonstrate the ability to take in criticism, and at least strive to make the changes the people playing their games ask of them – then I am generally willing to give them another shot. And, as I write this, I’m looking up reviews and articles on Watch Dogs 2. If I see it – that spark – the touch as light as butterflies wings that shows developers heard the issues and worked to correct the direction the series was taking, then I will likely grab Watch Dogs 2 and give it another try.

If you have topics you’d like covered, hit me up on social media.

– The Ego

To be(ta) or not to be(ta)

Let’s begin class.

I generally prefer not to take part in betas. Having spent some time working on game testing, I know what a game before release looks like. Something unfinished is never what you want it to be when you try it out. But, what can I say: Someone e-mails me a code to a closed beta and I say “what the hell?”.

Today, we’ll be talking about The Division.

I’ve been sitting on the game since release. I wasn’t sure when or if I’d actually play it. Why? Because I played the beta. Now, I’m not saying that the beta was bad. Well, actually, I am saying that. I can’t believe how boring it was. The cover system, the game play, all of it. All of the things that they tried to show off as the crowning achievements of the game. But when I tried to check everything out – closed for beta, closed for beta, closed for beta. Yup. I ran around, and there were moments where I was having fun. And, in the games defense, I didn’t really have time to make it into the Dark Zone. So, maybe that’s what I really missed out on? What I did learn from the beta was that the highly-anticipated Division, played poorly. The controls were janky, the enemies were bullet sponges and there didn’t seem to be a whole lot going on. I honestly didn’t expect a lot story wise from the beta.


I clearly missed out on something. Because when the people who I generally play games with played the open beta, all I heard was how amazing the game really was. So I didn’t cancel my pre-order. The urging of the people around me is the main reason I kept it.

So my first impressions of the game (well, first since the game went gold, anyway) is that I wasn’t wrong. Now, that’s not to say the game doesn’t have some aspects that aren’t enjoyable.

I didn’t think, coming out of the beta, that there would be any redeemable aspects to the game. Maybe I just didn’t do enough, maybe there wasn’t enough access, but it didn’t do it for me

Going into the live game, I didn’t know what to expect. But here’s what I think so far:

Mechanics: It’s not Destiny solid, but it’s good. The game handles better. It doesn’t offer a lot of variety. Stats differ from gun to gun, but the feel is similar. It is also a little ridiculous that I can pour boxes of bullets into someone’s head and watch them walk away.

Story: So, I’m not all the way through, and I’ll reserve full judgement until I see how it all plays out, but it’s kind of bizarre. Sleeper agents among the populous, but instead of the usual terrorist fare, they’re actually secret agents? Um, okay.

Gameplay: Again, I’m not top end, I haven’t done any of the Dark Zone PvP, so I’m reserving full comments until I get through it all, but…if I’m the last line of defense keeping society from totally falling apart and devouring itself, why am I shooting and looting the people who are doing the initial shooting and looting? I know this is a common complaint, but, yea. It makes sense. Lastly: Upgrades. The choices for what one can upgrade in terms of gear slots defy usual RPG choices, and are quite odd. Scarf slot? Holster? Yea…Upgrading both your base and your character also seem to lack imagination.

I think, and I’ve said so from the beginning, that this is probably one of those games that requires friends. Failing that, there isn’t much exciting about it. When I cap out, I’ll get back to you.

On a side note, I have to say: The Tom Clancy releases were the games I was most excited about during the E word, so far they’ve been pretty disappointing. Let’s hope Ghost Recon has something to offer…well, next year.

– The Ego


Return of the king

So, I’m back. Pretty beat at the moment, but expect some new posts in the near future.

An update to my last posts, Bethesda posted a new video.

And as for the Assassin’s Creed reflections, you’ll be happy to know that Florence was everything the game made it look to be. The buildings, the Duomo – oh man. The roofs are even still shingled with the terracotta tiles. Breathtaking.

– The Ego

Where all roads lead

Sometimes when I’m writing, or thinking about writing, these postings, I think: People are going to start thinking that I’m a Ubisoft fanboy. Well, there were times were I would have said absolutely. That was some time ago. But the quality of the series that put them on the map (Assassin’s Creed) has been seriously slipping down the quality mountain.

But the part of the series no hater can hate on is the Ezio saga.

So, the previously undisclosed area which I have taken off to this year is Italy. Now, I’ve never been here, hell, never been off of the North American content. So coming here has been amazing. We started the trip off in Rome. The sights were mind blowing. Any words I can think of, and this is poignant considering who I am, couldn’t justify the majesty of the history left behind.

Now, I’m sure you’re making the conclusion I’m trying to draw. When I got there, I knew a ton of the history of the area in part because of the Assassin’s Creed series. Now, I’m sure that makes me sound like a bad tourist, etc – but I don’t care.

When I got to my hotel near the Porta Maggorie and I could see the remnants of the outer wall that protected the city, I remembered stalking guards and targets along the wall as Ezio. Running along the Roman aqueducts as I escaped pursuers and kept a watchful eye from above as soldiers harassed innocent citizens. I was able to vividly recall scaling the outside of the Colosseum. Slowly, and not so surely at times, scaling it up to the top and staring down at the base. A sight I (more or less) shared not two days ago.

I was right there…

Now, part of this is my “I’m loving my vacation” rant, and part not. The part that isn’t is wholly grateful and in love with the way that these games are built. The level of detail was (is in some cases) astounding. In that way, Ubisoft has truly created an unparalleled title. Even for the more mediocre offerings – Assassin’s Creed 3 or Unity – there is still a panache to the series that nothing else is able to capture. That panache or je ne said quou is found in the details of history. It’s one thing to take a picture of the Pantheon, digitize it and spiff it up (you know, because it’s supposed to look new then). It’s another thing entirely to take the actual page of history, places, events and give them meaning. Not to mention the ever interesting historical notes on the places involved. With the occasional sprinkling of contextual editorials.

While some may turn their head and scoff at what I’ve set down here today, I hope some take note. Was I already a history buff, specifically on Italy, the Roman Empire and mythology going into the games? Assolutamente! But having it all there, at my finger tips, to consume and not say “I wonder how accurate this wiki is?” is saying something for any source – let alone something meant (at its core) as a diversion. It seems likely to me that the Assassin’s Creed series has probably paved a lot of roads for people who had the bug, the gnawing interest in history, but perhaps lacked the will or drive to pursue it.

I won’t go crazy and say when I stood at the base of the Colosseum that I looked up expectantly, but it would have been pretty cool right? Maybe another time. Maybe another time.

And while nothing, not even the best Ubisoft game, can compare to bearing witness to the real thing, I will certainly give them full marks for the effort. I look forward to moving through the streets of Florence and over the canals of Venice, all with the thought of an amazing character, an amazing game, a great concept and a plethora of great memories to help me through.

– The Ego

Double dare

I defy you to check out this video and tell me Mad Max isn’t going to be a contender for the title this year.

Yup. I went there.

So, I’m slightly ashamed to admit it, but I missed seeing Mad Max: Fury Road in theatres. I can also, safely, admit that I haven’t seen the original. Frankly, never caught my eye. Mel Gibson being incredibly terrible in, well, basically everything. The only time I got excited when I saw him on screen was at the end of Braveheart when he’s being drawn and quartered. I kind of hoped someone had actually tied him to the horse for real, and they had a set “accident” like Bruce or Brandon Lee. No such luck.

Sorry, not relevant to my posting at all. Though I do smile when I think about it.

Business at hand: I try really hard when I see new games that I am really excited about coming out to keep myself as pure as possible. Same with movies. So I try not to watch trailers or gameplay videos. But it’s also a new IP. That makes it a bit harder for me to not make a judgement call about the game’s quality. And, not having played any of the Just Cause games, I don’t know what to expect out of Avalanche Studios. So I’ve been checking out a bit here and there. Man – choice is the word of the year for Q4 2015 and 2016 in general.

I think that it’s amazing that devs are starting to keep their finger on the pulse of the industry. For a long time, new IPs – see something along the lines of Assassin’s Creed 1 – where the games, not able to predict how fans will react, or what they’ll find to be the best part of the game, take the player by the wrist and drag them through the game kicking and screaming through the game.

Instead, this year we’re getting games where completing the tasks, or matches, put in front of us in whichever way we see fit. Want to play noisy? Want to play Dirty? It’s 100% up to you to do what you think is best, most fun or best choice for a situation – do it.

Seriously though, how cool is that? It’s such a small freedom. But that freedom is paramount. I see it every time I watch a review, read Metacritic or any forum like, the number one thing people complain about is that the game is on rails, or doesn’t allow the player to impact the world or make the choices to take the game off of the pre-destined linear path. I see games like Assassin’s Creed trying to branch out that way. The other (potentially amazing) line-up they’re putting out as proof in the pudding. That’s enough about Ubisoft for now, though.

I really do think that Mad Max is going to be the game to watch. It’s almost too bad that the game is coming out in the same year as Fallout 4. I only say that because the game that is taking that award is definitely Bethesda’s big gun. That certainly won’t detract from the quality of Mad Max, but it’s Fallout’s GOTY award to lose.

If you can handle it, check out some more of the gameplay videos posted on IGN. The commentary on some of them (as a general rule) can get pretty tedious, but there is some extremely cool footage to work through.

I think the saddest part of the game is it’s going to just be showing up on my doorstep in time for me to go on vacation. Thankfully, that is going to be so cool and immersive, that I probably won’t even remember that it’s sitting there waiting to be played.

For the time being, I think that video is going to be the last one I watch before the release date. I’ll just have to avoid the internet. That shouldn’t be too hard right? Right?

– The Ego

“Entitled, elitist, etc” or “That being said”

I have to preface this by saying: No, I haven’t finished the Mass Effect series. I know it’s been out for some time. It is sitting on my shelf, with the rest of them, waiting to be played (I like the series, just didn’t like the class I chose and I’m debating using my old save file, or starting from scratch, and it’s been a lengthy decision).

That being said: What gives people the idea that the fans, or anyone really (outside of the people who actually produced the game) has the right to say whether that the ending should or shouldn’t be what gets released?

As a writer, I’m used to commentary. People think an idea should go here, or there and most people aren’t shy to tell you. And that’s just part of the game. I can live with that. But if you don’t like an ending, or some storyline doesn’t end up where you expected it to. Does that automatically mean you should complain until it’s changed? Well, as most are likely aware – apparently the answer is yes. I know I’m kicking a dead horse here. I’m sure the concept, at least surrounding Mass Effect 3 anyway, is a debate that’s long dead, or has been done to death – but it’s something that came up today and I just had to get it out.

I know there are different ways to look at this argument. I think there are two clear, and definable sides. 1) Art is open to interpretation or 2) The value is entirely defined by the end user.

There is definitely some spill-over between the two options I’ve put forth. Of course interpretation is kin to the concept of the end user’s value of the story/product. That being said: I doubt Hemmingway, Fitzgerald or King sat around in their houses, reading complaints about the ways their stories ended, thinking about how they can re-write them to make the “fans” happy.

In case it isn’t readily evident by this point – I fall hard into category 1. Your experience, and how something affects you is a common outcome from both options, but the experience is interpreted through the art itself. And the piece, be it a painting, a story or a videogame, is all open to interpretation.

That’s why I like people who say “Hey, this is what I’ve done, do with it what you will”. Like this guy:

If anything, I hate the fact that they caved and added DLC that “fixed” or “improved” the endings. I get why they did it. The fan dollars speak louder than artistic integrity. Shareholders and the money-people always have the last and loudest say. Which is a shame. And I’m not going to get into the artist vs the artist who sells out vs “the man”, but, well, that’s kind of where we’re at. It’s an amazing thing to get paid for one’s art. One’s talent. But subjecting yourself to having to pander to an audience because someone or some group isn’t “pleased” by what you’ve produced. That’s the worst.

Vonnegut said it best:

“As for literary criticism in general: I have long felt that any reviewer who expresses rage and loathing for a novel or a play or a poem is preposterous. He or she is like a person who has put on full armor and attacked a hot fudge sundae or a banana split.”

Now, we’re not talking literary criticism, but the point stands on it’s own. Well, except for the part about the audience being critics. I guess it’s another one of those situations where you can’t please everybody. With that in mind, though, I really hate the mentality. Do I like every ending of everything I read/watch/play? Definitely not. But it is what it is. Either it has merit, or doesn’t. That doesn’t mean having paid to consume the product, that if I’m displeased with how it turns out, I should moan and complain until someone fixes it. Just deal with it.

– The Ego