The new. It’s something I, and I assume others, struggle with. Always wanting that new thing. The latest and greatest. This mantra seems to apply pretty evenly across a bunch of aspects of the industry. From the latest consoles – which even seems to apply several times across a generation now, to new fads like Virtual Reality and even to updates in games like new characters. And that’s where I want to start.
I exist inside of paradox where I both understand and am baffled by people’s desire for the new. So let’s start with the small stuff.
As I’ve said a lot lately – I’ve been playing Overwatch again. And, in Overwatch, Blizzard has recently release a new character: Sombra. Now, I get that everyone, to an extent, is always going to want the new characters and everyone is going to want to play that character. But come on guys. Like everything – there is a time and a place. This is one of those paradoxes I was talking about. I understand wanting to play as a new character after a year of playing with the same 20. But at the same time, playing it in competitive mode where ranks are decided and team composition is important, is not the time to learn how to play the new character.
VR. That’s a big one for this generation. The proverbial toe in the water. VR is fancy, and it’s new. And, as such, carries a price tag that matches its status. But is it really that exciting? Or, I guess the real question to be asked is: Is it worth 700$ plus the applicable taxes to find out? It’s an interesting foray into an undiscovered medium – I’ll grant it that. And I think in time it will prove to be the next major leap that games take: Total immersion. I mean, we’ve seen it in science fiction in books like Neuromancer and TV shows like Star Trek’s Holodeck. It’s the logical progression.
Lastly – consoles. Now, in the past – and we don’t have to go back that far to see it, the PS3/360 generation had it – we’ve had multiple versions of consoles be delivered throughout the life cycle. PS3 started fat, with a small hard drive and it was backwards compatible. Then we go the slim, which offered a significant improvement on design, HDD size, over all size of the console and better functionality (i.e. less burnout). And the 360 saw several iterations of the same concept. But they were all effectively the same system. More or less, anyway. But this generation is funny. We’re being “treated” to several versions of the console, some with “vast” improvements.
Now, how vast that improvement is is definitely based off of what kind of tech you have supporting the console. If you’ve got a 4K TV and you’re fully set up with the next rung of Blu-Ray discs, then consoles like the Xbox One: Scorpio are definitely what you should be aspiring to. Now, that’s to say, if you don’t already have a console from this generation. Because, if you do, and you have all of those supporting pieces of tech, the reviews are pretty underwhelming. Anyone with a good 4K TV will tell you, the upscaling that the TV does, regardless of whether or not you’re running the PS4 Pro, Xbox One: S or (granted this is an impression at this point) the Xbox One: Scorpio, is going to provide a significant improvement in graphical quality. Of course, the rest of the tech specs and in the case of Microsoft, the added 4K Blu-Ray player is something to consider I suppose. At least until things are developed in native 4K.
But I leave you with the question – is newer always better? Does it have to be the latest and greatest to keep you happy, or are you good with what you’ve got?
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– The Ego