Cut me in half and count the rings

So I was online the other day, and I got invited into a chat party on my PS4 while I was playing Overwatch. These guys, who I’d never played with before, started talking to me and asking me questions. One of them was: “How old are you?”

To wit, I responded: “Old”.

Now, in context – it was true. Turned out I had nearly a decade on most of them, and an actual decade on one of them. But, in reality, I’m not that old. I’m currently (shudder) in my early thirties. But, in terms of the demographic, I guess I am old.

I later related this story to my wife, who guessed that they were quite a bit younger than me, and we got to talking about gaming as it relates to age. Which made me wonder – is there an age where people say “I’m too old for this”?


True story: My grandmother is probably as old or older than this lady, and she still games on her NES/SNES. She’s a Donkey Kong Country boss. You need to know where a hidden banana coin is – she knows.

On point: I can’t say that there is a time in my life where I think I will no longer be interested in gaming. And thankfully, I failed 5/5 on this Cracked list of reasons you’re too old for gaming. So there’s that.

But the truth is – it’s pretty rare that I find myself playing with anyone older than me. In the last ten years, I can only think of two times where I was surprised to find out the age of someone I was playing with. One being a 70+ year old who was in my first WoW guild. And, strangely enough, the other guy was someone I regularly played Diablo 3 with. Maybe there is some corollary between Blizzard games and elderly gamers…But I digress.

The thing I find strange is this: to be an avid gamer is really a young man’s game. Mostly due to the kind of time requirements involved. Obviously, responsibilities and priorities change as we age. Significant others and kids, etc get in the way of the 10 hour/full weekend gaming binges we once knew. Though, I can also recall a couple I played WoW with who would parent while raiding high-level content. But, that may not be the best idea. The time constraints of life definitely factor out people after a certain age. I can even see this happening to me.

Simultaneously, though, having the kind of disposable income to keep oneself in games and new consoles is certainly the privilege of the otherwise employed. When I was a student, my gaming library was quite a bit more sparse. Thinking back to…2003/4 I certainly didn’t have much going on in the gaming department. I had my PS2, which I had gotten as a Christmas gift when I was still in high school, a Gamecube I got on sale for a whopping 99$ and maybe 10 games between the two of them before WoW came out. Then my gaming money went to the whopping 15$ monthly.

So, there must be a sweet spot somewhere in there for the ideal gaming age. But again, I digress.

Is there a time where we have to say “I’m too old for this”? I say no. Because I will always love games the same way I will always love movies. Do I foresee a point where I have to step back a little to focus on other things? Sadly, yes. But stepping back isn’t stepping away. Quitting gaming, for me, would be denying a part of my personality. It would be saying goodbye to something that makes me me. So, I won’t be doing that. Besides, giving up now would mean I would never get to use the Holodeck. Yes, that’s where I see things goes. And I won’t miss out.

What do you think? Will you ever throw in the towel? Are you already too old? Let me know below.

– The Ego


Here’s to the ones we love

I’m not ashamed to admit that I cried the first time I finished Final Fantasy Tactics (and I know someone will probably complain about spoilers, but if you haven’t played it by now – too bad).

When you find out that Ramza and Alma are dead – oh man, it pretty much crushed me. They were easily two of the only likable people throughout the entire plot. In terms of being good people, anyway. I mean, I love Delita Hyral – he is still one of my favourite characters from any media, game or otherwise, but I do tend to root for the villains. So when we see their graves, and people saying how great they were and how sad it was that they died – oh man – tear central. Of course, when they appear moments later you’re given to smile because they were faking it all along, but it doesn’t change the those moments where you thought they were gone.

But here’s what I ask you: Who is it and why do you love them?

Now, I’m not saying you always have to have an emotional investment for the characters to be loved by you – they don’t all have to reduce you to tears. But there has to be some kind of investment.

I think the leading reason has to be: time invested. Truth be told, there are times when bad things happen to main characters, even protagonists, who are good people – and I laugh, or outright just don’t care. So it isn’t necessarily that I hate to see bad things happen to good characters – like the Beoulves. Given that I probably spent over 200 hours with them – grinding their levels up and following their story, I think it’s easy to see why the connection was established. Hell, I still well up every time I replay that game and I already know what’s going to happen… On the contrary, when I play games like Skyrim that make you the protagonist – I don’t rightly care when I fall off of a mountain or get eaten by a dragon. Ironically, the fact that I’m supposed to be the protagonist makes me care less about the fate of the character. In defense of that sort of narrative – the ultimate fate of the protagonist is left open-ended because there is usually more game to play after the story is over.

The other main connection is generally made when you see elements of the character’s personality reflect aspects of your own. Or, to a much greater extent, traits that you seen in your idealised self.

I personally identify more with the villains in games because they were less hyper-moral. They tend to be moral relativists – which has a very appealing nature. Now, I don’t mean I like the despots and terrible people. But in cases like Final Fantasy Tactics – Delita is the “villain” because he’s effectively willing to do what he has to do to better the world (as he sees it) even if that means betrayal, murder, etc and generally not giving a fuck about the system in place. I can relate.


He displays ruthlessness, ambition, intelligence and integrity (a skewed personal integrity of course), and these are all traits I admire and would like to think I display (though obviously to a lesser extent, given that I haven’t personally overthrown any governments to date). And honestly, the motivations of the villains do tend to be more interesting, rather than the bland desire “to make things right”. Which is often the case. Of course, there are great protagonists, like Booker in Bioshock: Infinite, whose morality is shaken at best, and his personal quest is fueled by all kinds of relativist agendas and questionable actions.

So, all of that to say, there are a myriad of reasons to love a character. I’ve gone through some of mine. What are yours? Is there a game or character that really did you in? Let me know in the comments or on whichever platform you prefer.

– The Ego



I’m sure, like many of you, gaming is an escape. A way to soothe a long days woes, the balm of hurt minds – as it were.

But then you have those days, and those games. And we all have them. I’m having one right now as I’m writing this. One of those days where playing the game you love causes you nothing but frustration. Whether it’s an online game where you can’t seem to get a win to save your life, or it’s that collectible you just can’t find even though you’re 100% you’re in the right area – or just one of those games you sink a couple of hours into only to die and realise – the game hasn’t autosaved since you got up to get a drink…about fifteen minutes after you started playing.

So what do you do when you’re having one of those nights? I know for me, I find myself going on a tilt because of it. I end up playing more when clearly – the answer should be to turn it off. Though, admittedly, I do that too on occasion.

How is it that something that we love doing so much, can also be the source of such agony. And, when it gets to that point – do we need an alternative activity  to take our minds off of how much gaming frustrates us? One can liken it to the idea of going on vacation, but then coming back so tired they feel like they need a vacation to recuperate. I know I’ve been there.

It’s a fascinating phenomenon. I can’t recall eating too many meals, only to find myself suddenly hungry for something else.

But as far as passtimes go, being a gamer can be intolerable.


Personally, I think it boils down to passion. I love doing it. So, even though some times I do it to forget about my problems, or to take my mind off of things – like when I’ve had a particularly hard day – it doesn’t mean that it’s going to relax me necessarily. Because I do take it seriously. So losing those games, or that time from when you started to when you died, can end up exacerbating the problems you’re often trying to escape. I have been that guy – yelling at the TV when something doesn’t go my way. And yea, if I’m there trying to relax or calm down – sometimes playing a game isn’t the best plan.

Conversely – I find that playing games on those days and in general, tends to help me resolve some of my problems – or at least free up my higher brain functions to give me some extra  computing power.

Today, for example, was one of those days I couldn’t write to save a life. I sat in front of a blank screen for hours, trying in vain to put something substantive down. It just wouldn’t come. But then here I am now, gaming away, having one of those frustrating nights where I can’t seem to play a winner no matter what I do, and finally, this is practically writing itself. So there is definitely something to be said for diverting your focus onto other things – even if they seem to be negative in the short term.

And there is definitely something to be said about the curative nature of gaming. It lets us vent those frustrations that we can’t otherwise, into something healthy and constructive. Even if that means yelling at a computer generated avatar of someone across the country or one that doesn’t even exist. Either way – it’s still catharsis, right? Sometimes even that can be enough.

So as a form of escape – gaming can be both the balm and bane of a sane mind. It can soothe and strain. But at the end of the day, the love of the game is why we continue to do it. At least, that’s the case for me. Let me know how you feel in the comments, on Twitter or Facebook.

– The Ego

Buy, Buy, Buy

Has gaming gotten too commercial?

I mean, at its core, obviously the industry is a business. With making money as its key component. I personally have never been one to shy away from a good collector’s edition and I can say for certain, I have more than a few gaming collectibles about my house. But the question I’m asking myself, and you, is: is there a line in the sand?

I’m not even sure that the auxiliaries are necessarily the problem. Expanding the market on an already commercial product is pretty much a given. I mean, if there is a way that a company can make up for a loss in profit or a short fall from one title in order to shore up a studio, make sure that quality games are still seeing the light of day, then I’m all for all of the licensed extras. Even if I don’t personally partake.

No, I think the problem – assuming there is one – lies in the development process itself. If companies start looking at games solely as vehicles for quarterly profits, then we start to see issues. Namely – because we start to see games that are rough around the edges, at best, and at worst – incomplete games.

I think that’s the central thesis here.

And I don’t necessarily just mean games full of bugs. Though – we have sure seen our fair share of those over the last few years.


Having worked QA testing for a bigger release I can say this: Sometimes it’s just not possible to attend to all bugs. Game release schedules are much tighter, budgets are lower and staff expectations are higher. That being said – I think we would all like to see less of things like this.

However, when I say incomplete games, I mean incomplete. As in, you get to reel three of the movie and all it says is “Reel Missing”.

I think of games like Fable 3 – if you’ll be so kind as to let me dredge up the past. I mean, that game had a huge following and made big promises. Now, I’m less concerned (for the purposes of this post) with the broken promises. But what I can say was missing was any kind of discernible plot. The game’s first half basically had you working towards dethroning the king. Once you accomplished that, it was preperation for the war to come. But then it came, and there was really no explanation as to why or what it was you were fighting. The game just comes to a crashing halt as you battle this ignominious enemy.

Or, if you want a more recent example – the much vilified No Man’s Sky jumps right to the forefront.

Now, at it’s core, I still think No Man’s Sky is a pretty good game. And, admittedly I haven’t played it since the “update”, it is supposed to be better.

But the idea that this game – devoid of the majority of its features, would actually launch, is a special kind of deviousness. Seeing this is the perfect example to me that the industry’s commercial interests have become pervasive. It tells me that the industry doesn’t care enough about consumers that they’ll just release whatever and hope we don’t stir up a fuss.

Worse yet, it’s a sign that they think we are placated enough that the majority of people will just buy. Regardless the quality of the product. And sadly, in some ways, we’ve proven them right. That’s not to say some fuss isn’t put up and there isn’t the occasional backlash. But there is a lot of complacency on the part of the consumer as well.

This is all to say that there is a level of acceptance on both sides that has become unacceptable. Though the responsibility still lies mostly on the corporate culture side of things. But we, as consumers (and gamers) need to hold everyone accountable and be willing to forgo the latest game if it’s being produced poorly.

– The Ego

For Honor…or something

So I participated in the For Honor closed beta test over the last few days. Now, I went into this pretty pumped. The concept to the game is pretty awesome. Some personal info about me: As a kid I was obsessed with medieval times because my fourth and fifth grade teacher did units about it that included projects like building an ideal castle for defense out of whatever materials we could find (mine was made out of old cracker boxes and paper towel tubes and had bitching arrowslits and battlements) paiting murals of medieval battles as a class and being knighted. And as an adult I’ve always had an affinity for the culture and concept of samurais.

Now, I’m glad Ubisoft has given us the chance to play this ahead of time, because lately (like many) I’ve had a much more wait-and-see attitude towards their games. Especially something that is pre-dominantly online (cough Division).

Here are my thoughts about it:

So, the graphics look good. I think they did a good job creating a convincing, well thought out environment. The characters themselves look good as well. The armour and weapons of each faction and class look interesting and relatively historically accurate.

Unfortunately, that’s about where my compliments end. Ubisoft has once again dropped the ball. This game is another Division or Rainbow Six: Siege. Great in concept, but failing in practical application.

First thing that struck me was how confusing the explanation is as to the larger picture of the game. I mean, I got it. It’s not that hard to comprehend. But you get a lot of information thrown at you very quickly. I guess the idea of territories being based on season outcomes is something new, that could end up being fun. But, right now, I’m not convinced. The other problem is that taking territories forces you into specific types of matches – like 1v1 brawls. Which, from experience this weekend, didn’t do a whole lot for me.

Speaking of game modes – I expected the whole thing to be massive battles with players functioning as some sort of hero.


Well, it’s like that and it’s not. Two of three game modes are duels. And they’re exactly what they sound like. It is just a couple of people smashing blades and hoping the other team dies first. Now, some people might like this kind of mode – not me.

The part of the game I had the hardest time with was definitely the controls. While the tutorial gave me all of the skills I needed to succeed in the game, it is a hell of a lot easier learning against a dummy that moves slow and predictably. When you get into it with other people – it isn’t as easy. A quick rundown for those who haven’t played it, you have two types of attacks – light and heavy and you can attack from three directions: left, right and top. To block, you need have your weapon on the same side. Now, I’m no button masher (though one does almost want to do that with the way this game feels, rather than how it actually plays), but I had a really hard time getting used to the way the controls work. During duels, I did poorly. It feels like playing a third person fighting game, in a 3D environment. You’re expected to make quick movements to block and attack, varying them to oppose your defense and protect yourself. Honestly, I’ve never been great at fighting games, maybe that’s why I found the game difficult to play. But, in all honesty, I think the game just plays really clunky. Everything is slow and hard to maneuver and it really shouldn’t be considering how reliant on those controls the game is.

Anyway, this is all conjecture. I didn’t like it. I won’t be keeping my preorder. But that’s me. You read this, so I assume you care what I think.

Remember to comment, e-mail, tweet or post on Facebook.

– The Ego

I’ve been watching

Yea, I have. Watching videos, and more importantly – watching the people I play with. One of the videos I see pop up a lot on YouTube a lot is “10 things gamers hate”, and various versions regarding specific games. Today, I think I’ll take a swing at something that has been on my mind for a while.

I think the thing that gets my guff the most when I’m playing a game (especially multiplayer) is when other people can’t seem to grasp the core mechanics of a game. Now, let me preface the rant that’s about to take place by saying:

I accept that there are different people of varying skill levels playing every game. And by no means do I expect them all to be at the same level as me – frankly unless they’re devoting the same amount of time I am, there’s a good chance that’s not even possible. And I’m sure most will agree – amount of time spent playing does not equal skill level. I will also say I don’t have any expectations that people spend as much time watching strategy/developer videos either.

With that said: I really can’t understand it. I’m going to use Overwatch as my prevailing example because I do play a lot of Overwatch.

Now, I get that CoD and BF are the biggest online games and have been for some time. I get that the majority of online FPS players have or do play one of those two regularly. But here’s the thing: Games like Overwatch do not operate on the same principles! This is really where my frustration sets in.

Overwatch, for those of you who don’t play it, is primarily a team, objective focused online FPS. Yes, you need to be good at the FPS part to be good at Overwatch. Being able to put the opposing team down is key. But understanding that going lone-gunner in a 6v6 match-up where the objective is to move a payload from point A to point C will not achieve that objective is the crucial element that seems to be overlooked. It’s so ridiculous that a page on Facebook called Overmeme exists, and is constantly posting stuff like this:


Of course, from my games, it doesn’t seem like anyone made that their resolution.

But deep down, I think what bothers me the most is people’s inability to understand the team mechanic. Even without the use of verbal communication, I think that the concept of playing together is totally possible. If everyone understands that there is a goal, and that the only way to achieve that goal is through co-operative play – then victory is usually assured. I mean, the game breaks down to three simple facts:

  1. There is a goal to be met
  2. Teamwork is imperative
  3. Everyone has a role, and everyone needs to understand their role

Making sure that these three things are met is all the game really asks. And, considering the majority of players are in the competitive games – one would expect this to go without saying. In fact – if you’re going to play competitive, I would hope people would familiarise themselves with things like competitive metas, good team composition, etc. But, failing those two things, the core basics should go without saying. But it is often not the case. People don’t protect support characters, healers focus on healing their friends rather than crucial roles like the tank and the biggest one is the people who only play for themselves. The latter being the most common. Overwatch is not a death match. There is no death match mode. Everything requires that those three principles be met. If not – you can basically guarantee a loss.

Now, some of you are probably thinking that I’m taking the game too seriously. And, maybe that’s true. But like anything you invest time into, you want the people you do it with to put in the same level of effort that you do. Videogames are no different.

Till next week fans.

– The Ego

Switch it up

Ok, I’ve had a few days to sit and organise my thoughts on the subject, so let’s dive in shall we?

I won’t go into why I’m not pre-ordering the console. I made that pretty apparent on Friday. What I do want to talk about is the presentation and it’s effectiveness and some general stuff about the console as a concept.

Let’s start where the show succeeded:

I think that the console itself is a great idea. I think that Nintendo has shown a real flare for creating a mobile product – with the 3DS’ obvious success at destroying the competition being it’s main claim to fame – so creating a home console that can be taken anywhere and you still get to play titles that are generally considered “home” games is pretty fantastic. I also think they’ve solved the issue of having portable games that you want to be able to play with friends. The Joycons are smart and (granted I haven’t held one so I can’t say this with total authority) well designed. I love the idea of being able to bring everything over to a friends or to a family event in one small, convenient package with no wires. Hauling the Wii around – despite being quite small, was always a pain because it came with controllers, 3 wires for AV/power/sensor, the sensor, plus big disc cases.

I also think the presentation was rather effective because in some ways I think they did exactly what they needed to do. They showed several big games for the launch/first year line-up. They showed a Zelda, Mario, Mario Kart (technically) and a huge 3rd party game – Skyrim. I think in this way, they definitely learned from the mistakes of the Wii U. Oh, I didn’t mention it initially – but Bomberman! Not that I know 7 other people who will buy a Switch, but the idea of playing 8 people side-by-side Bomberman is pretty awesome.

Where it failed:

Conversely – there were a lot of announcements that I thought were lacking. I mean, this was Nintendo’s chance to really wow the world. And there were a lot of big franchises missing. For one – Nothing on Pokemon! I mean, we know they have Stars in development! And even though it isn’t the Pokemon game we really want, it’s what we know is coming. Beyond that: No Metroid, Star Fox, Donkey Kong, Smash Bros or a new Mario Kart. Also – the 3rd party line-up aside from Skyrim was…well bad. I mean, a few games looked cool like the oddly named Square Enix project.

The other big blemish for me is Nintendo’s insistence on including their proprietary kookiness. Arms and 1-2-Switch are just straight up weird. I get that Nintendo still wants to be the family console – that’s fine. But there are other ways.

The overall tone of the presentation was good. I think Nintendo having some different faces out there, now that they are down a major player, is important. And I know Japanese culture is very different from North America – but they need to find some more charismatic showmen for something of this magnitude.

Also – if they’re going to copy the pay subscription of the other guys – you have to be willing to match it all. Not being able to keep your monthly games is a deal breaker.

For me, here are the two biggest drawbacks of the Switch: Price and memory. See, I like good graphics, but I have a PS4 and an Xbone Elite, so I don’t care too much what Nintendo’s graphics card/capabilities are. Battery life is about where I expected it. But the price is off the charts. Considering there is no 3D tech – this should have come in somewhere closer to the price of the 3DS.

So far as memory – starting with 32GB, expandable to 2TB, when installs are going to be 14GB for bigger games – unacceptable. The cost for a reasonable sized SDXC cards are over 100$. Adding even more incentive towards waiting out the price drop.

– The Ego

Will I/Won’t I

Good morning.

So after all of my excitement and anticipation for this day (which lead me to getting so excited I misjudged the time on the event yesterday by 12 hours, woke up an hour earlier than I needed to today for the pre-order [I keep forgetting I don’t live in EST any more…]) and then getting up again to pre-order at (actual) 9AM EST – I’m passing.

Here’s why:

Canadian retailers are listing the Switch at 400$! And Bestbuy also made it easy for me by not listing the colourful choice as well. I have always been an early adopter of Nintendo hardware. And I have been burnt many times (missing out on the XL for the 3DS, Zelda edition of the Wii U, price drops, etc). However, I still had every intention going into today with the benefit of the doubt I always give Nintendo – unearned or not. But not this time. For a console with a realtively weak launch (Zelda and Skyrim being the only games that they’ve announced with any interest to me until holiday 2017 where we see the other big first party title) – 400$ is too much. I knew the console was launching at 300$ USD, and with the exchange I should have expexted as much as 400$, but I had foolishly hoped retailers wouldn’t be gouging us. I hoped wrong.

So I hope that this console is successful, and I look forward to seeing what Nintendo is able to pull out for this console – but I’ll be waiting for the special edition/XL/price drop this time around.

– The Ego

P.S – The biggest “screw the customer” award goes to (I’m assuming both honestly, but I only checked .ca) for listing Switch pre-orders as a part of Prime (their pay service). Here’s what I say to that.

Switch to 2017

Happy new year readers.

I hope everyone got all of the games they were hoping for, and took some time to play through some of their backlog. I took some time off to recharge my batteries as far as keeping this up, so I appreciate you picking back up with me.

As I’m sure many of you were, I eagerly anticpated the Nintendo Switch announcement. So, I’m sort of live-blogging while they live reveal. I’ll share with you some of my initial impressions:

Let’s get the facts out of the way:

We’re looking at a March 3rd release date and an intial price of 300$ in NA (I’m assuming more in Canada). It will have two configurations, one with standard grey controllers and one with a red and blue – no games included in either bundle. Apparently we will be getting a system with a portable battery life between 2-6 hours, and I’m assuming that depends on network connectivitiy. Local multiplayer matches will take place over WiFi, rather than Bluetooth, with the ability to connect up to 8 consoles at a time. And, for the first time, we will get a competitive online service, which Nintendo is offering for free until fall 2017, and then will switch to a pay-to-use system afterwards.

My impressions so far:

  • The new HD rumble seems like it’ll be pretty cool. Though they could have done a much better job explaining it. I feel like a lot of info was lost in translation. Oh, and speaking of translation: Nintendo needs to hire some better translators. The guys tasked with it were appalling at best. Boring, no personality and the guy translating for the weirdo from Grasshopper just needs to stop.
  • And on the note of the Grasshopper – that guy was too much.
  • 1-2 switch and Arms look super hokey. Even for tech demos. I was hoping Nintendo was going to forgo that kind of thing this time around and focus on a solid gaming platform – but they had to go that way I guess. They make the VR tech demos look well thought out.
  • When Reggie Fils-Amie is the most charismatic at your press conference – you done fucked up.
  • I did like how the explanation of the origin Switch talked about the DNA taken from all of Nintendo’s consoles throughout the years.

Ok, now that it’s over I’ll try and organise my thoughts a little bit better.

So overall I thought it was a pretty good presentation.

There were a lot of ups and downs over the course of the conference. The 3rd party announcements were weird. Octopath Traveller looked great and was a pretty old school/new school Square Enix title. Some of the others though…can’t say I’ll be jumping on any of them.

The first party announcements were good. No Pokemon announcements kind of let me down. I was hoping to see something. Oh, and no Mario Kart either? Meh. The new Mario looks fun, but super gimmicky. I mean, his hat is alive. And he can throw it. Not sure what to say about that…

Hardware-wise: I think it’s exactly what I expected it to be. The graphics are about where I generally place Nintendo. The controllers look cool, but they also look really small. The new HD rumble is a feature I didn’t expect to hear so much about. I mean, it’s great. I think it’ll improve  the tactile experience.

One thing, from the hardware perspective, that they didn’t go into was hard drive size. They did mention the ability to take pictures and eventually video – so that is going to be something I’m eagerly awaiting to find out. Not that I expect I’ll be recording much Mario.

I guess I’ll leave it with this: I went into the announcement thinking that the Switch would be a day one purchase for me. Today I’m a little more on the fence. Though I really, really want to get the Zelda game as soon as possible. It’ll take some thought.

– The Ego

Christmas Wish-list

With a ton of great games already slated for 2017 – games like Horizon: New Dawn, Red Dead Redemption 2 and of course the Nintendo Switch – and with that being said this list is not about that.

What I want to get into today is to talk about the things I would love to see (at least announced) in the next year.

1)  Resident Evil 7 to be a solid game: I played the demo and I admit I’m impressed. The game looks great and it plays in such a different way than the last few that I played. I can only hope that this is a return to the glory that Capcom once was known for.

2) A new Darksiders game: This series has been something that I have loved for a long time. I bought Darksiders for Xbox 360, then again for PS3 and of course the collector’s edition of Darksiders 2 and both remasters on PS4…With Nordic games taking over the franchise – and then subsequently re-branding themselves as THQ Nordic – one can only hope that their re-masters are just a first step towards furthering the IP. I know everyone else who loves this series is waiting for the same thing – a four player co-op with the last two Horsemen.

3) A story expansion to Overwatch: Arguably the games only real failing is the lack of a some kind of campaign mode. The game is amazing and Blizzard is doing a great job at supporting it. And yes, we have gotten some insight from the character videos, but nothing on the level of really showing us what is going. Blizzard has shown the ability to create some PvE content – so if we can get Junkenstein’s Revenge and the Mei Snowball Fight – then we can get some classic battles from the early days of Overwatch. Let’s see the Omnic Crisis, etc. If Injustice can do it – surely the Game of the Year from Blizzard can accomplish something better.

4) A release date for Kingdom Hearts 3: Final Fantasy XV is finally out. And the team who had been working on that project are now free. So how about letting us know when to expect KH3 Square Enix? I know that 2.8 is due out very soon after the new year, so hopefully that means an announcement is likely to follow soon thereafter. But I’ve had this game pre-ordered since 2013 – so I’m eagerly anticipating this game coming out.

5) More Marvel: So we’re getting an Insomniac Spider-Man. That’s a huge step for the Marvel Universe. It’s the first (hopefully) of many towards having a series that’s equivalent to the Rocksteady Batman games. But now we need to expand it. Iron Man, Dr. Strange, Daredevil – there are a ton of great characters to choose from who would adapt themselves well to video games. And there are a ton of great developers who could make them: Insomniac is a great start. How about Sucker Punch, Bethesda or Gearbox? Sucker Punch already showed they have the chops with the amazing Infamous: Second Son. And, while we’re at it…

6) How about another Infamous game: Second Son was so amazing. And frankly – it has been one of the flagship titles of the PS4. They proved with Second Son that they could put in a completely new protagonist, take it out of the game world already created (to an extent) and placed it in the real world (again, to an extent) and still produced a successful game in every way. So, with that in mind – where are we at?

7) World of Warcraft for consoles: I know this one is a huge stretch. But a lot less than it ever would have been. Blizzard has taken IPs like Diablo 3 from the purely PC world and put them on consoles. And no one ever thought it would work, but it did. Some would even argue that it’s better on console.

Well that’s my list. Tell me yours in the comments or hit me up on Twitter or Facebook. Till next week my faithful readers.

– The Ego