Has gaming gotten too commercial?
I mean, at its core, obviously the industry is a business. With making money as its key component. I personally have never been one to shy away from a good collector’s edition and I can say for certain, I have more than a few gaming collectibles about my house. But the question I’m asking myself, and you, is: is there a line in the sand?
I’m not even sure that the auxiliaries are necessarily the problem. Expanding the market on an already commercial product is pretty much a given. I mean, if there is a way that a company can make up for a loss in profit or a short fall from one title in order to shore up a studio, make sure that quality games are still seeing the light of day, then I’m all for all of the licensed extras. Even if I don’t personally partake.
No, I think the problem – assuming there is one – lies in the development process itself. If companies start looking at games solely as vehicles for quarterly profits, then we start to see issues. Namely – because we start to see games that are rough around the edges, at best, and at worst – incomplete games.
I think that’s the central thesis here.
And I don’t necessarily just mean games full of bugs. Though – we have sure seen our fair share of those over the last few years.
Having worked QA testing for a bigger release I can say this: Sometimes it’s just not possible to attend to all bugs. Game release schedules are much tighter, budgets are lower and staff expectations are higher. That being said – I think we would all like to see less of things like this.
However, when I say incomplete games, I mean incomplete. As in, you get to reel three of the movie and all it says is “Reel Missing”.
I think of games like Fable 3 – if you’ll be so kind as to let me dredge up the past. I mean, that game had a huge following and made big promises. Now, I’m less concerned (for the purposes of this post) with the broken promises. But what I can say was missing was any kind of discernible plot. The game’s first half basically had you working towards dethroning the king. Once you accomplished that, it was preperation for the war to come. But then it came, and there was really no explanation as to why or what it was you were fighting. The game just comes to a crashing halt as you battle this ignominious enemy.
Or, if you want a more recent example – the much vilified No Man’s Sky jumps right to the forefront.
Now, at it’s core, I still think No Man’s Sky is a pretty good game. And, admittedly I haven’t played it since the “update”, it is supposed to be better.
But the idea that this game – devoid of the majority of its features, would actually launch, is a special kind of deviousness. Seeing this is the perfect example to me that the industry’s commercial interests have become pervasive. It tells me that the industry doesn’t care enough about consumers that they’ll just release whatever and hope we don’t stir up a fuss.
Worse yet, it’s a sign that they think we are placated enough that the majority of people will just buy. Regardless the quality of the product. And sadly, in some ways, we’ve proven them right. That’s not to say some fuss isn’t put up and there isn’t the occasional backlash. But there is a lot of complacency on the part of the consumer as well.
This is all to say that there is a level of acceptance on both sides that has become unacceptable. Though the responsibility still lies mostly on the corporate culture side of things. But we, as consumers (and gamers) need to hold everyone accountable and be willing to forgo the latest game if it’s being produced poorly.
– The Ego